Another thing about Munch's Oddysee (part 1.5)
In my recent review about the whole of the Oddworld series (which missed out two of the main games, but whatever) I went on a quite some length about why Munch’s Oddysee is the weakest of the main line-up, citing the easy gameplay and far goofier tone compared to the earlier games with its cartoonish graphics and voices, and the bouncy, jaunty soundtrack. I have another thing to add: for a game called Munch’s Oddysee , I found myself playing as Abe for about 80% of the gameplay time. in the vast majority of levels I have Munch just sitting at the respawn points waiting to revive Abe whenever I get him killed, which seeing as there is absolutely no penalty for death in this game happens a lot. I’ll occasionally have to use Munch for something in most levels, but more often than not it’s an aside to the main thrust of the levels action and/or puzzles. Story-wise the two characters have roughly equal attention. Abe needs to break into Vykker’s Labs so save his unborn brothers, while...